Now, let us work out on how to make your face looks comically different....
Step 1: The Displacement Map
Command-A (select all) and Command-C (copy) and then Command-N (new) to start a new image document the same size and resolution as the original. When you are confronted by the New document dialog box, choose Lab for the Mode type. Everything else should be set properly, so click OK.
Hit Command-V (paste) and open the Channels palette and click the channel marked “Lightness.” Go to Image>Mode>Grayscale. Photoshop will ask if it is okay to flatten the image–it is. Photoshop may even ask if it is okay to discard hidden layers–that’s okay too. This will leave us with a pretty nice black and white rendition of the original image.
Now when we eventually need to use this document we will be using it as what is called a displacement map. We’re going to use the highlights and shadows of the original image to distort something. It’s an effect that is usually used on water droplet effects or when warping one image onto another. But I think I’ve come up with a fairly unique application for the effect here. It will look really cool, but you’ll have to wait. You will also have to save this document as a Photoshop (.psd) file. Go Command-S (Save…) and save the document somewhere where you’ll be able to find it later. Set the Format to “Photoshop” and name the file “DispMap.psd”. Keep that file open but switch your attention (and Photoshop’s) to your original image.
Step 2: Tone
Open up the Layers palette if it isn’t already and duplicate the Background layer. Name this new layer “Tone”.
We’re about to do some things that may make you wonder if I know what I’m doing. Well, I wonder some times too. But trust me for now. Go to Filter>Artistic>Poster Edges… and plug in a value of 0 for Edge Thickness, 0 for Edge Intensity and 1 for Posterization and click OK. Not bad.
Now go Filter>Artistic>Cutout… and set the Number of Levels to 4, the Edge Simplicity to 3 and the Edge Fidelity to 2 and click OK. Scared now? Here’s what mine looks like…
Now go Filter>Blur>Smart Blur… and use a Radius setting of 6.0, a Threshold of 80.0, set the Quality to High and the Mode to Normal and hit OK. I know. It might not look promising, but it will improve. Actually, this layer will set the tonal foundation for our color, but not the color itself. I could have made tone and color on one layer, but I had inconsistent results and this method provides greater control…which you’ll see later.
Step 3: Color
Duplicate the Background layer and drag it to the top of the layers currently listed in the Layers palette. Name this new layer “Color” and set its Blending Mode to “Color” Since this layer is only here to add back the color of the original photo to the tonal map we created in Step 2, we really don’t need any of the detail in the shot, just the color.
Go Filter>Noise>Dust & Scratches and set the Radius to 10 pixels and the Threshold to 0 levels.
This has brought back the natural color of the image back into our effect…which would be fine…if we were going for a “natural” look. But we’re not. The kind of comics this effect has been created to emulate are those from the first early years when the colors were almost entirely homogenous and extremely vibrant.
Go Image>Adjustments>Hue/Saturation and leave the Hue at 0 but bump the Saturation up to 80 and the Lightness to 50.
That’s as far as we can go with color until we get some ink to define these characters.
Step 4: Ink 1
Duplicate the Background layer once more and drag it to the top of all the layers currently listed in the Layers palette. Name this layer “Ink 1″ and set its Blending Mode to “Multiply” This layer’s sole purpose is to keep the shadows black. That’s it.
Go Image>Adjustments>Threshold… and give it a setting of 25 and click OK.
Now if you take a look at the edges of black areas this effect produces, you’ll notice that they’re very rough and pixelated and look nothing like the ink strokes in a comic book. The ink in the old comics was laid down with a brush or a pen and gave a very smooth look. We’re going to try to achieve a bit of that now…
Go Filter>Stylize>Diffuse and click the radio button beside the word Anisotropic before clicking OK.
Step 5: Ink 2
Guess what? You’re going to duplicate the Background layer again and drag it to the top of all the layers currently listed in the Layers palette again. This time, name this layer “Ink 2″ and set its Blending Mode to “Multiply” This layer will draw the detail back in our image.
It is very important that you reset your Foreground and Background colors to default before proceeding, so hit the D key before it’s too late!!
Go Filter>Sketch>Photocopy…and use these settings: Detail of 12 and Darkness of 15 and then click OK.
Now, that has probably added a bit too much detail and schmutz to the image, so we’ll tone it down in some places and strengthen the good details in the process.
Go Image>Adjustments>Threshold… give it 100 and click OK.
We’re going to run the Anisotropic Diffuse here too… go Filter>Stylize>Diffuse and select Anisotropic before clicking OK.
Not bad, but the thing I really like about comic book art is those brush strokes in the shadows. You know what I mean? They’re almost like a woodcut effect and they add shadow while also defining the curvature and shape of the object they shade. There is no way to faithfully duplicate what only God-given talent and years of practice can produce, but I’ll do my best…
Step 6: Ink 3
I bet you think we’re going to duplicate the Background layer again, huh? Nope.
Make a new layer at the top of the layers list and name it “Ink 3″.
Go Edit>Fill… set the Contents to Use: 50% Gray and the Blending to Mode: Normal, Opacity: 100% and leave Preserve Transparency unchecked. Click OK.
Go Filter>Sketch>Halftone Pattern… and set the Size to 2, the Contrast to 25 and the Pattern Type to Line. Click OK.
Now is when we get to use that displacement map we built in Step 1. Go Filter>Distort>Displace… and set both the Horizontal and Vertical Scales to 25, the Displacement Map setting really doesn’t matter since we’re using a map that is custom fit, but set the Undefined Areas setting to “Wrap Around” just in case. Click OK and Photoshop will ask you to show it the file you want to use as the displacement map. Point it to the one we created earlier and click Open.
What you see might might disturb you, but have courage–it will all work out.
Go Filter>Blur>Gaussian Blur… and set the Radius to 2 pixels and click OK.
Go Image>Adjustments>Threshold… and set it to 120 and click OK.
Now go Filter>Stylize>Diffuse and select Anisotropic before clicking OK.
Set the Blending Mode of the Ink 3 layer to Multiply …hmmm…looks weird huh?
Hopefully, you have followed this tutorial straight through and you still have the Background image in your clipboard from when we copied it in Step 1…we’ll soon find out.
Hit the Q key to enter Quick Mask Mode and hit Command-V (paste) to paste whatever you might have in your clipboard there…it should be the image we started with only in red or whatever color you have Quick Mask set to display…if not or if you’re not sure, open the DispMap.psd file we created, hit Command-A (select all) and Command-C (copy) and then come back to Quick Mask mode in your comic book image and hit Command-V (paste).
Still in Quick Mask Mode, go Filter>Blur>Smart Blur… use a Radius of 6.0, a Threshold of 80.0 in High Quality, Normal Mode. Click OK.
Hit the Q key again the exit Quick Mask Mode and return to Standard Mode (aka Marching Ants Mode). You should see selections around the lighter parts of your image.
Go Layer>Add Layer Mask>Hide Selection. This will have lightened or obliterated the horizontal lines from the highlights of your image, but it will still leave it looking like everyone and everything is made of wood with very deep grain showing.
The layer mask you just added to the Ink 3 layer should automatically be selected, but if it isn’t, select it now. Go Image>Adjust> Threshold… now, here is where you have to use your judgement… start with a value of 200 in the Threshold dialog and adjust it to your own liking. When you’re happy with it, click OK.
See how the displacement map warped the horizontal lines so that they show the contours of the wrinkles in Leo’s shirt. Niiiice.
For steps on plugging in your own color, adjusting the tone, whitening the teeth and adding that cool dot pattern effect that comics have, continue on to modify the extras…
Or you can use the ever ready action script